

She has Elithunder as her attack.Īfter Ike's father dies, Shinon and Gatrie will leave thinking that Ike is not a capable leader. If you talk to her with Ike, she will join your team. In Chapter 8: Despair & Hope, there is a female mage, nine spaces north and two spaces west, named Ilyana. Talk To her with Ike to get her on your team. Keep doing this until the map is clear.Īfter a few turns, a charter named Mia will walk on screen from the East Exit. If anyone is directly in front of your men, use Soren and Shinon to attack them. If an enemy like an archer is two spaces in front your wall of men, use your cavalry (Oscar and Titania) to kill them. The locations between two "|" positions is a square. Make a wall to protect Ike ,Soren and Rhys: | Ike, defend spot | Soren | Rhys | empty | Empty Empty | Empty | Empty | Shinon Gatrie | Boyd | Oscar | Titania Then, wait and counterattack the approaching units. Do this to all the nearby units and make sure that Soren and Rhys are not in this area. Put your pointer on an enemy and press to see where that unit can go. Wait until they lessen their numbers, then charge at the rest. Put Shinon and Gatrie in the front and Ike and Titania on the sides. She then flies off, but you will get her back.Then, charge in at the Boss. When the left and right road are secured, rescue Ike with Titania and move to the ship. Have Ike go left, Titania go right, and Shinon and Gatrie in the front. When there are a few pirates remaining, talk to Marcia (or someone similarly named) with Ike. Make sure to keep Rhys in the very rearĭo not visit this time.
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Keep this up until they are all dead.ĭefend (surround) Rhys until Titania arrives, then go for a full charge with Titania in front and Oscar behind her, and after that Ike and Boyd. If she is too hurt to fight, switch with Ike. When she arrives, move around and take out bandits. Use Ike to go to the first house (next to where you began) and Titania to go to the other houses. Have Oscar attack Myrmidons and Titania Fighters and Bandits. In any "Finish him" situations, where the enemy has less HP that your might (MT), use Ike or Boyd to kill them. Have Titania kill the leader.ĭo not expose Boyd and Ike to too much danger. Visit the nearest house with Ike to get a steel sword. Do not let Boyd and Titania fight swordsmen. Successfully complete the game, then hold when moving in subsequent games. Successfully complete the game, then begin a new game. Use a link cable to connect to a Game Boy Advance with Fire Emblem: The Sacred Stones to unlock the Fire Emblem: The Sacred Stones illustrations. Use a link cable to connect to a Game Boy Advance with Fire Emblem to unlock the Fire Emblem illustrations. Successfully complete the game to unlock the Fire Emblem: Path Of Radiance illustrations. Map 6 (Trapped): Use a link cable to connect to a Game Boy Advance with Fire Emblem: The Sacred Stones. Map 5 (Escape): Use a link cable to connect to a Game Boy Advance with Fire Emblem.

Map 4 (Desperation): Use a link cable to connect to a Game Boy Advance with Fire Emblem or Fire Emblem: The Sacred Stones. Map 3 (Strange Turn): Complete story mode under the difficult setting. Map 2 (Lonely Isle): Complete story mode under the normal or difficult settings. Map 1 (Hillside Battle): Complete story mode.
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The trial maps are unlocked by completing the indicated task: Your characters will be at the level they were at and have the weapons at the end of story mode. Successfully complete the game, then load the "Epilogue" file to play any of the following bonus trial maps after they are unlocked. With the exception of "Hard Mode" (which is unlocked by beating the game on at least Normal Mode), all others are unlocked by simply beating the game.īelow are a list of unlockable characters, and where you can unlock them for use in your own party.Press while someone is talking to see all previously viewed dialogue for that chapter. New Optionsīelow are a list of unlockable in-game options. Note: Enemy units do not fall into pitfalls, and they will block off normal spaces right next to pitfalls. But remember that a ground unit cannot pass pitfalls that have already been activated, so this can only work with non-activated pitfalls. Now, you can safely move any unit, flying or not, over the spaces without having them fall into a hole. First, put a flying unit, preferrably Haar or Jill (if you have her), on an unactivated pitfall space.
